ROBO SOCCER

GENERAL EVENTS

11:00 AM

Near Mechanical Workshop

General

DESCRIPTION

The Robo Soccer is a team-based competition. You must create a robot that can play soccer/football/whatever you call it. Your team will compete against another team’s robot.

BOT SPECIFICATIONS:
  • The robot can be controlled by wired/wireless mechanisms. (Preferably wireless) If the robot is controlled by wireless mechanisms, the robot must have a frequency remote control circuit which could avoid frequency interference with other teams.
  • Wireless bot should have a minimum range of 12feet.
  • Wires must be sufficient enough to reach all the corners of the arena.
  • The potential difference between any two electrical points on the robot must not exceed more than 13 volts throughout the run.
BOT DIMENSIONS:
  • Length<=30cm
  • Breadth <=30cm
  • Height <=30cm (5% tolerance allowed on length, breadth and height)
  • Weight: 5 kg (Tolerance of 5%)
ARENA SPECIFICATION:
  • Arena Dimensions are 8 x 4 feet.
  • The arena will have walled boundaries.
  • The ball used in the game will be a tennis ball.
EVENT DETAILS:
  • In the beginning, a toss will decide the first hold over the ball. The winner of the toss will get possession of the ball at the centre of the arena, whereas the opponent will have to defend the post.
  • The match will consist of two halves.
  • The duration of one half will depend on the type of match as follows:
    • Initial knockout matches: 2 minutes
    • Quarter and semi-final: 2 minutes
    • Final: 3 minutes
    • In case of a draw, extra time of two minutes will be given.
RULES AND REGULATIONS:
  • The soccer bot can only transform to its size at the beginning. It cannot divide later into multiple parts.
  • Once the weight of bot is finalized no modifications in the weight will be allowed.
  • Weight of the bot will be checked before starting each match.
  • Each team will be given a time span of 1 minutes at the beginning of each half to make any changes or modifications to the bot (modification in weight is not allowed)
  • At the beginning, the bot must touch or hit the ball within 10 seconds. If it fails to do so, the opponent can move his bot.
  • If the bot becomes immobile during the match, the team will first be given 60 seconds to fix it without any loss of points. If the team fails to fix it in 60 seconds, another 60 seconds will be given at the expense of 1 point. If the team does not repair the bot within this time, then it will be disqualified.
  • No stalling of any kind is allowed.
  • All the bots must have their own power supply.
  • Bots will be analysed by the referee before each match. He will select or reject the bots, taking into consideration the rules and dimension limits.
  • The match will be paused in case of any entanglement of wires of both the bots.
  • If the ball is immobile for 10 seconds then the game will be reset and the ball will be declared as a common ball.
  • The ball may not be lifted in the air by the bot.
  • In case only one team is disqualified, the opponent team wins by default.
  • The decisions taken by the referees will be final.
  • In case of any disputes, the decisions of the referees or event managers will be final.
  • For participation, each team should have their own bot of specified dimensions.
  • Ready-made kits are not allowed. A team is not permitted to compete with more than one bot during one match.
  • Only 3 members of each team may be present at a time in the arena.
  • If the bot is wired, one member will be the controller of the bot and the other will hold the wire and 1 extra.
  • The structure of the robot should not change during the competition.
  • The coordinators will not be responsible for any kind of electromagnetic interference in the wireless communication.
  • One member of the team must be present near the arena or the room provided at any given time.
  • Participants must report at 9:15AM
  • Teams must be ready before the mentioned time. A warning will be given after every 2 mins of calling the team, on the third call the team will be disqualified
  • The bot should not be disassembled until the results are declared.
  • If a foul is committed, and a goal occurs before the play is restarted for the foul, the goal is not counted.
  • Pulling the bot with connected wires on arena will lead to disqualification.
  • All the decisions taken by the organizing team will be considered as final, and no further changes will be encouraged. They will hold full authority to change any of the above rules as per the circumstances.
TEAM AND REGISTRATION DETAILS:
  • Maximum of 4 members and minimum of 2 members per team.
  • Members of the team must belong to the same institution. Students from different colleges cannot form a team.
  • Maximum of 3 teams are allowed from each college (does not apply to home college).
  • The students must carry valid student ID cards of their college which they will be required to produce at the time of registration.
JUDGING CRITERIA:
  • For each goal scored by a team, 4 points will be awarded.
  • If the bot damages the arena, the ball or the opponent bot (major damage), 2 points will be deducted.
  • Two points will be deducted for the bot which is responsible for hitting the ball out of the arena.
  • A warning will be given for not following the rules after which 2 points will be deducted for every warning.
  • The winner shall be declared on the basis of the points scored.

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